PHONG Scene: A set of balls with different diffusive, reflective and refractive properties.
PHONG Scene: World built with rectangular cuboids.
PHONG Scene: Rendering soft shadows.
PHONG Scene: Rendering with skyboxes.
PHONG Scene: Dragon Sculpture.
PHONG Scene: Orrery.
Scene: Rendering a black hole (raytracing in a Swarzschild metric).
PBR Scene: A hollow glass sphere containing air (100 rays per pixel).
PBR Scene: Similar to Peter Shirley's final render in Raytracing in one weekend (100 rays per pixel).
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